![]() ![]() Install on your end user's computer and be accessible from the Start Menu. You can also create a dedicated installer using programs like NSIS so that the app will automatically To send it to others, it is sufficient to just zip this directory up and email You can simply double click on the executable to launch the app. Gideros simply writes a directory containing the executable, There are no special requirements for exporting a desktop app (Windows Desktop or Mac OS X desktop). Gideros UWP export will also run correctly on Windows 10 and Windows Phone 10 devices.You will need a PC running Windows 8.1 or Windows 10 to compile UWP apps. We recommend you install the latest Visual Studio 2015. ![]() For UWP (including Windows Phone and Windows Store) devices you'll need at least Visual Studio 2013 for Windows (which includes the Windows/phone 8.1 SDK).Need to install the Android SDK and related components (see Installing OS-specific SDKs). Gideros can also export Android packages directly though you will still For Android devices you'll need Android SDK + Eclipse, or Android Studio.To run Xcode requires an Intel-based Mac running at least OS X 10.10 Yosemite. Latest version of Xcode, currently Xcode 7. For IOS devices, you must be an approved Apple Developer for iOS and install the.The following software to create stand-alone apps: Which third party SDKs you need to install in order to package, sign and deploy your app and upload it to the various app stores, seeĭeploy to devices and Installing OS-specific SDKs. Way is more complicated as the app needs to be packaged, deployed and code-signed via various SDKs which are specific to each operating system. Ultimately the app can be uploaded to the app stores (iTunes, Google Play, windows (Phone) Store etc) to make money. This app can then be transfered to other people who do not need Gideros installed The other way to run your app on a real device is to export it as a stand-alone app. Installing the Gideros Player is easy as we provide you with the binary and you just "side load" onto your device, see Gideros Device Player. This instant on-device testing over WiFi is unique to Gideros and allows rapid code development and testing. You can then make changes to your code and see them take effect instantly on a real device. Your Gideros project runs directly on the device. When you press "Start" in Gideros Studio, (the device and your PC/Mac must be on the same LAN). You can then control this app from Gideros Studio running on your PC or Mac This is a special app which you side load onto the device. The first is to install a "Gideros Player" for the device (iPhone/iPad, Android device or Windows There are two ways to do this in Gideros. Gideros can then set the device orientation internally so everything is drawn correctly.So far, we have seen how to write a simple app in Lua and get in running on your PC or Mac within the desktop player. In that way the user can specify explicitly whether he wants a landscape or portrait window which Gideros would interpret as a landscape or portrait *device*. I think this should change so the first number is always width. (You must also specify LANDSCAPE_LEFT/RIGHT) If you want a landscape 480 wide, 320 tall window. Currently you always put the small dimension first, e.g. I think this can be fixed, but the first step is (IMO) to change how setWindowSize works. (For this reason, I disabled this option in the recent HTML5 version of Nebula which *was* exported by Gideros. I can change the app orientation (setOrientation), but not the *device* orientation in game. I can't currently reproduce this in Gideros. "device") toggles between portrait and landscape. Go to the options menu and press the "portrait/landscape" the app's window changes size and shape. In that case, the window is the "device" and it can be portrait or landscape and this can change, either under program control (setWindowSize) or by the user.įor instance, if you run the PC version of Nebula Retro: (this version was not exported by Gideros, but my own "toy" SDK, but the Lua code is essentially the same) I think the whole issue of orientation is pretty complicated and I do think it needs to be generalised for desktop export where apps appear in a window which can be any size or shape.
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